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Most users ever online was 14 on Wed Oct 14, 2009 6:39 pm

Character Attributes

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Character Attributes

Post by Norikoxkun on Tue Nov 25, 2008 4:07 pm

Character Attributes

The attributes of ones character determines how strong the character is how fast the character is and much more. These attributes determines how well the character does while role playing compared to other characters. What I mean by that is if your characters speed is 55 and your enemies speed is 24 then if your character was to be chasing him your character could reach the enemy in a matter of seconds or minutes depending on if there is obstacles, how long the path is, etc.

As your character progresses your characters stats will grow. The way your character gains stats is by training. Depending on how your character trains decides what stats the training will increase. For example if you would like to train your characters speed you would have a topic in which you are in a large area in which you can run. Then you would have a post on the running and it should be around two paragraphs at least then when complete you will have a mod or above tell you what your character have earned from the training.

Characters also get attribute boosts depending on there profession. For example if they are a ninja their characters agility

There are 6 known character attributes which are stated below along with a definition-

Strength-How strong your character is rather it’s in battle or just doing common work. This is very useful in battle because it allows your character to damage the other character more physically.

Speed-How fast your character runs, reacts, etc. This is very useful in battle because it allows your character to dodge attacks more easily.

Accuracy- How well your characters eye site is and how well your character can aim. For example when shooting a arrow if your character has high accuracy there are higher odds your character will hit the target. This also includes some magiy since you need to aim with some magiy to hit the target.

Stealth-How well your character can go unnoticed and how well your character can fined hiding spots, secrets, items, etc. This is useful in battle because it makes it easier to hide from the enemy and may even help settle the fight before it accurse by killing them from behind or above or maybe even below.

Vitality-The amount of health ones character has. This is useful in battle because it will help the character survive brutal blows.

Magiy Supply-Ones supply of magiy. This supply allows users to use more magiy in battles and learn some magiy that require large amounts of magiy.


Any suggestions would be appreciated below.


Last edited by Norikoxkun on Tue Nov 25, 2008 9:34 pm; edited 1 time in total

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Re: Character Attributes

Post by ChrisDPG on Tue Nov 25, 2008 5:20 pm

Endurance is the wrong attribute. Endurace is set to show how long the character can perform activities. This is also their energy.

Vitality is the character's health.
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Re: Character Attributes

Post by Ninja Boy on Tue Nov 25, 2008 5:37 pm

is certain games endurance is health but I have to agree with Chris on this one

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Re: Character Attributes

Post by Norikoxkun on Tue Nov 25, 2008 8:52 pm

Well I was trying to get the closest word that is both health and that in one because I thought there was no need for 2 of them for basically one thing.

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Re: Character Attributes

Post by Ninja Boy on Tue Nov 25, 2008 9:05 pm

they aren't the same thing though cause health is how much damage you take before you give in endurance is how much stuff you can do before you give in but that could include fighting but it'd be an odd system to get used to

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Re: Character Attributes

Post by Norikoxkun on Tue Nov 25, 2008 9:35 pm

There I changed it happy? I also added magiy supply which I forgot earlier.

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Re: Character Attributes

Post by Ninja Boy on Thu Nov 27, 2008 12:39 am

out of curisouity what are the max for each attribute? Like do all of them cap at some point? are some more then others?

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Re: Character Attributes

Post by Norikoxkun on Fri Nov 28, 2008 7:47 am

currently no there is no cap but I may make it so if you master each profession it may cap. Also as you go along it becomes harder to level them up so it may reach one point were it is just to hard for a user to level up.

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